As many of you know, I'm doing COMP4610 (Computer Graphics) this year at ANU. The basis for this course is OpenGL.
All of the demonstrations, etc, we have to do are on Linux boxes (Fedora Core 1, for anyone that's interested).
Unfortunately, the post powerful Linux box I have at home is my 266 Mhz G3. It has an ATI Rage Pro+ in it, and because not much work is done with Mach64 chipsets under Linux, it's not hardware accelerated.
After Assignment 1 (we had to make a Bike in OpenGL), I've been grasping for ways I could possibly do the dev work on my desktop (Windows) machine, and have it completely compatible with Linux.
Thus far, I've been successful.
Finally! I've managed to write a VC++ 5.0 framework that a) compiles, b) runs, and c) works properly under Linux!
As this framework does a lot more than the basic Linux framework we were provided, I won't post the source for it until Assignment 2 submissions have been closed.
So far, the framework compiles, and works properly on:
This section started out with a patch Nate Robins' Win32 port of GLUT, which added support for the Scroll Wheel.
Since then, I've received patches from other folks for GLUT-Win32, as Nate isn't accepting patches to GLUT anymore (his last release was in Nov 2001).
This section got rather large, and has moved to it's own page:
Go to the GLUT page
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